Games > Penguin Planet - Game Engine Demo

Technologies: Microsoft Visual C++, Ogre3D (rendering), CEGUI (GUI) FMOD (sound), Havok (physics) RakNet (network).

Co-creators: Jonas Wickerström (dynamic sound), Edvard Rutström (physics), Micael Svensson (network), Anton Persson (replays), Disa Faith (graphics).

Penguin Planet is a game engine demo created in the course Simulation Engines TDA571 at Chalmers. It is a first person multiplayer game with dynamic music taking place on a spherical world. The game engine also supports replays.

My main areas of responsibility were in software engineering (based around the mode-view-controller pattern) and GUI implementation using CEGUI.

Video: Youtube