About Rakethopp

This is my personal site about interaction design in general and game design in particular.

However, it's terribly out of date! Expect a revamp very soon (as of the fall of 2014).

Jacob Michelsen

@Jickelsen on Twitter
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Read this stuff! :D

Entries in jam (3)

Enterhake - The Gothenburg [Experimental] Game Jam


The weekend of the 8th of June me, Erik Svedäng and Robert Edström arranged the first of hopefully many Enterhake game jams. We had over 20 participants, many from the #indieGBG group. The Interaction design programme generously allowed us to use the whole second floor in Kuggen, so there was lots of space in a really creative environment.

The overarching theme was camera, but we also gave everyone Kinder eggs and handed out bonus points to those who managed to motivate their games using the contents of their eggs! In total 5 original and widely varied games were made, spanning from networkeded multiplayer photo games to trippy Pokémon-snap inspired experiences.

I worked together with Linus Nordgren from Hello There and Juha Kangas from Ludosity to make a mobile-augmented game which revolves around a green-sensitive mobile camera.

I did a walk-through of the jam late during the first night (and some more the next afternoon).

More pictures and videos, as well as the games themselves, can be found on the jam website.

... and jam we did. All the way to second place!

So I went to the Nordic Game Jam 2012 in Copenhagen, met a great team with some very talented artists and an awesome sound designer... and together we created our lovechild Spelunca.

... and among the 61 other awesome games created at that jam, the audience voted us all the way to second place.

I can't believe this actually happened. I've been bouncing on clouds all week! :D

My friends from Fortenight and school also made some games in other teams (though Ebbe was in my team too). I'll post more detailed impressions and some other highlights of the event after the weekend. :)

Nordic Game jamming again!

Hello blog sorry I keep neglecting you! I'm on my way to the Nordic Game Jam in Copenhagen again. With me are three of my interaction designing, game programming friends from school; Edvard Rutström, Micael Svensson and Anton Persson.


Blergh why aren't we there yet

These last two months we've been making two-week games in Unity, (though usually it's taken like 3 weeks +). Now we just started this huge project in school where we're to extend the Ogre3D rendering engine into a fully-fledged game engine and make a demo game with it. Fun times! Hopefully I'll get around to writng about all that here soon. Making those little games in Unity has been great fun though and we've really gotten to know that engine a lot better, which is probably the most used development platform at the jam (the danes at Unity being one of the main sponsors and all...).