About Rakethopp

This is my personal site about interaction design in general and game design in particular.

However, it's terribly out of date! Expect a revamp very soon (as of the fall of 2014).

Jacob Michelsen

@Jickelsen on Twitter
Rocketjumpr on Tumblr
Read this stuff! :D

Lykta and IndieGBG in Level Magazine

In the latest issue of Level, there are 4 pages of wonderful west coast indie goodness in it! AutomatIndie GBG, my Lykta horror game project (and some Skövde). There's even mention of the awesome Collaboratory initiative!

Automat Recap

Automat was a huge success! There were lots of visitors and tons of great games on display, though I was mostly stuck in the darkroom running Lykta so I didn't have much time to play them. Lykta and the horror game running on it, The Rooms, performed really well, though the need to collect research data and perform interviews limited the number of people who had time to play. Sorry about that, but science must be done!

It's hard to get good photos of Lykta but Nidde of the Indie 500 project was there and recorded a vodcast. The part about Lykta starts 2:35 in.

Writers from the Swedish game magazine Level were also there to write about Göteborg's burgeoning indie scene. It should be out in stores now, pick it up to read more about Lykta and the other cool things happening here in Göteborg!

Lykta at the Automat Indie Arcade this weekend

As I'm wrapping up my master thesis project, evaluating the Lykta platform for horror experiences, one important step remains; Testing the full experience with as many real players as possible.

What better place to test than at an arcade? The indie arcade Automat is taking place this very weekend in Göteborg, and it's gonna be the place to play cool home built games on home built machines and listen to live chip music. For more info, check out the Automat website.


Working at the Interactive Institute

I haven't updated in a while, but I guess update pace is inversely proportional to busyness. Though not finished with my master thesis yet (the technology platform itself is kinda ambitious!) I have landed a part-time job at an amazing workplace, the Interactive Institute in Gothenburg. I really couldn't be happier building prototypes every day, and I get to learn and use all kinds of new and exciting technologies such as Arduino, WebGL and 3D printing.

A bigger game project is also in the planning phase. I would really have preferred to have my thesis finished before any such thing, but there were some interesting outside circumstances that made this a good timing regardless. More info to come!

Lykta Dev Blog on Tumblr

The Lykta horror experience that me, Anders, Aleks and Simon are creating has a Tumblr Dev blog. Go check it out at LyktaDev.Tumblr.com

The Lykta platform itself also has a website, which I am currently revamping. The address is ProjectLykta.com